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Art and Design

General guidelines

For now I'd like to keep the game in 2D to minimize processing/graphical power requirements

Track View

  • top down overview
  • top down zoomed to position
  • side-view
  • driver view with cars in front and behind in rear-view mirror

Grid View

  • grid tokens can be different recognizable components
    • gears
    • tires
    • fuel cans
    • oil cans
  • My original idea for the goal tokens was bolts like you're putting the final bolts in to finish the repair