Art and Design
General guidelines
For now I'd like to keep the game in 2D to minimize processing/graphical power requirements
Track View
- top down overview
- top down zoomed to position
- side-view
- driver view with cars in front and behind in rear-view mirror
Grid View
- grid tokens can be different recognizable components
- gears
- tires
- fuel cans
- oil cans
- My original idea for the goal tokens was bolts like you're putting the final bolts in to finish the repair