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The Track Game
- track made up of segments with different properties
- curves
- straights
- narrow
- wide
- segments have a "racing line" and proximity to that affects grid difficulty as well or maybe it's what effects the stamina drain
- each segment corresponds with a play of the grid game
- game performance gives maneuverabillity to get into position for the next segment
- positioning in the segment affects the difficulty of the grid game
NPC Car Movement
- NPC cars have stats
- preferred positioning
- maneuverability
- target a particular positioning for a segment based on car stats