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The Track Game

  • track made up of segments with different properties
    • curves
    • straights
    • narrow
    • wide
  • segments have a "racing line" and proximity to that affects grid difficulty as well or maybe it's what effects the stamina drain
  • each segment corresponds with a play of the grid game
  • game performance gives maneuverabillity to get into position for the next segment
    • positioning in the segment affects the difficulty of the grid game

NPC Car Movement

  • NPC cars have stats
    • preferred positioning
    • maneuverability
  • target a particular positioning for a segment based on car stats