Skip to main content
The Track Game
- track made up of segments with different properties
- curves
- straights
- narrow
- wide
- segments have a "racing line" and proximity to that affects grid difficulty as well or maybe it's what effects the stamina drain
- each segment corresponds with a play of the grid game
- game performance gives maneuverabillity to get into position for the next segment
- positioning in the segment affects the difficulty of the grid game
- after a grid game, the track game plays out as the transition from the current track segment to the next track segment
NPC Car Movement
- NPC cars have stats
- preferred positioning
- maneuverability
- target a particular positioning for a segment based on car stats